Name |
LVL |
Cost |
Description
|
Cost Capacity +70 (x6) |
- |
+15 |
Raises robots cost capacity by 70 and HP by 5.
|
Shell Guard |
- |
+20 |
Decreases Damage from bullet type projectiles by 10%.
|
Beam Guard |
- |
+15 |
Decreases Damage from beam type projectiles by 30% (55% for ART bots).
|
Blast Guard |
- |
+20 |
Decreases Damage from explosive projectiles by 50% (55% for LND bots).
|
Enhance Internal Weapon (x2) |
- |
+30 |
See table below (x2).
|
Boost Run
|
-
|
+15
|
Uses boost gauge to increase running speed.
|
Short Boost
|
-
|
+20
|
Instead of dashing, you will jump a short distance.
|
Sway
|
6
|
+20
|
Allows you to pass through other bots if you dash while running.
|
Quick Boost
|
6
|
+20
|
Boost gauge will recharge 30% faster.
|
Quick Land
|
6
|
+25
|
Allows You to make a quicker landing from the air.
|
Anti Burning
|
6
|
+20
|
Allows robot to move normally even when on fire.
|
Float Dash
|
6
|
+20
|
Instead of dashing, you will move by flying close to the ground.
|
Broad Radar
|
9
|
+40
|
Allows robot to view all enemies on radar.
|
Stealth System
|
9
|
+40
|
Makes robot invisible on enemy radar.
|
Sniper Sight
|
9
|
+20
|
Enemies will not be alerted when you have locked on to them.
|
Moving Burst
|
9
|
+10
|
Allows you to move for awhile while firing all weapons.
|