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DESCRIPTION:

  • In an attempt to gain strength like that of a cow, Miruru has changed into a black and white outfit that certainly looks the part, though Lazflamme isn't sure what to think of it.

StatsEdit

Miruru Miu SH
Miruru Miu SH
Statistics
Type Artillery
Size Small
Cost 850
Capacity 875
Hit Points 340
Strength 6
Technique 24
Walking 19
Flying 12
Toughness 12
Wonder Bit Missile Bit
Obtainable fromI really hate how it doesnt keep my space.
Extra Origin Garapon Gold Prize


PartsEdit

Part Name Image Size Type Price Cost Notes
Miruru Miu BD2 Miruru Miu BD2 S Art -- +480 BS Slot
Miruru Miu HD2 Miruru Miu HD2 M Art -- +35 Locked
Miruru Miu LG2 Miruru Miu LG2 S Art -- +40 Locked
Miruru Miu AM2 Miruru Miu AM2 S Art -- +35 Locked, Battle Mode Sub: Tornado Swing
Miruru Miu AM3 Miruru Miu AM3 S Art -- +35 Locked
Labyrinthammer Labyrinthammer M Art -- +115 Attachable only to Miruru Miu AM & AM3, Battle Mode Main: Cluster Missile, Sub: Mode Change, Battle Mode Sub: Push Missile
Labyrinthammer@ Labyrinthammer@ S Art -- +110 Attachable only to Labyrinthammer, Battle Mode Main: Bazooka, Sub: Hammer Blow
Miruru Horn II Miruru Horn II N/A All -- - Headgear Accessories



Default WeaponsEdit

  • Wonder Bit: Missile Bit
Labyrinthammer
Equip Stats: Weapon Stats:
COST +115 MAIN SUB
HP - Name: Cluster Missile Mode Change / Push Missile
STR - Force: 6 0 / 30
TEC - Ammo: 100 - / 50
WLK - Range: 290 0 / 340
FLY - Speed: 280 0 / 210
TGH - Int.: 1200 1200 / 1000


Labyrinthammer@
Equip Stats: Weapon Stats:
COST +110 MAIN SUB
HP - Name: Bazooka Hammer Blow
STR - Force: 26 20
TEC - Ammo: 150 20
WLK - Range: 350 150
FLY - Speed: 320 130
TGH - Int.: 700 1000


Custom CartridgeEdit

Name LVL Cost Description
Cost Capacity +70 (x6) - +25 Raises robots cost capacity by 70 and HP by 10.
Shell Guard - +20 Decreases Damage from bullet type projectiles by 10%.
Beam Guard - +15 Decreases Damage from beam type projectiles by 30%.
Blast Guard - +20 Decreases Damage from explosive projectiles by 50%.
Sway - +20 Allows you to pass through other bots if you dash while running.
Boost Run - +15 Uses boost gauge to increase running speed.
Short Boost - +20 Instead of dashing, you will jump a short distance.
Float Dash 6 +20 Instead of dashing, you will move by flying close to the ground.
Quick Land 6 +25 Allows You to make a quicker landing from the air.
Moving Burst 6 +10 Allows you to move for awhile while firing all weapons.
Soul Eater 6 +40 Restores a small amount of HP whenever you destroy a robot in the Arena.
Quick Boost 6 +20 Boost gauge will recharge 30% faster.
Fast Recovery 9 +30 Status effects will only last half as long as usual.
Sniper Sight 9 +20 Enemies will not be alerted when you have locked on to them.
Broad Radar 9 +40 Allows robot to view all enemies on radar.

Video Demonstration