FANDOM


DESCRIPTION:

  • From a clan of "Raging Bulls" comes the uncharacteristically weak-willed and timid Miruru. Long time friend to Lazflamme, she seeks personal growth and began combat training.

StatsEdit

Miruru Miu
Miruru Miu
Statistics
Type Artillery
Size Small
Cost 850
Capacity 875
Hit Points 340
Strength 7
Technique 21
Walking 17
Flying 17
Toughness 11
Wonder Bit Missile Bit
Obtainable fromI really hate how it doesnt keep my space.
EX Garapon Gold Prize


PartsEdit

Part Name Image Size Type Price Cost Notes
Miruru Miu BD Miruru Miu BD S Art -- +480 BS Slot
Miruru Miu HD Miruru Miu HD M Art -- +35 Locked
Miruru Miu LG Miruru Miu LG S Art -- +40 Locked
Miruru Miu AM Miruru Miu AM S Art -- +35 Locked, Battle Mode Main: Charge Axe
Miruru Miu AM2 Miruru Miu AM2 S Art -- +35 Locked, Battle Mode Sub: Tornado Swing
Labyrinthaxe Labyrinthaxe M Art -- +225 Attachable only to Miruru Miu AM, Battle Mode Main: Missile, Sub: Mode Change, Battle Mode Sub: Push Missile
Miruru Horn Miruru Horn N/A All -- - Headgear Accessories



Default WeaponsEdit

  • Wonder Bit: Missile Bit
Miruru Miu AM (Locked)
Equip Stats Weapon Stats
Cost +35 Class: Charge Axe
HP +20 Damage:  ?
STR - Force/Power: 35
TEC +2 Ammo/Rate: 50
WLK +1 Range: 320
FLY +1 Attack Speed: 300
TGH +1 Interval/Rate: 1000


Miruru Miu AM2 (Locked)
Equip Stats Weapon Stats
Cost +35 Class: Tornado Swing
HP +20 Damage:  ?
STR - Force/Power: 25
TEC +2 Ammo/Rate: -
WLK +1 Range: 40
FLY +1 Attack Speed: 40
TGH +1 Interval/Rate: 500


Labyrinthaxe
Equip Stats: Weapon Stats:
COST +225 MAIN SUB
HP - Name: Missile Mode Change / Push Missile
STR - Force: 17 0 / 20
TEC - Ammo: 400 - / 200
WLK - Range: 280 0 / 340
FLY - Speed: 240 0 / 210
TGH - Int.: 340 1200 / 1000


NOTE: Miruru Miu AM2 inflicts Support Rejection status effect.

Custom CartridgeEdit

Name LVL Cost Description
Cost Capacity +70 (x6) - +25 Raises robots cost capacity by 70 and HP by 10.
Shell Guard - +20 Decreases Damage from bullet type projectiles by 10%.
Beam Guard - +15 Decreases Damage from beam type projectiles by 30%.
Blast Guard - +20 Decreases Damage from explosive projectiles by 50%.
Sway - +20 Allows you to pass through other bots if you dash while running.
Boost Run - +15 Uses boost gauge to increase running speed.
Short Boost - +20 Instead of dashing, you will jump a short distance.
Float Dash 6 +20 Instead of dashing, you will move by flying close to the ground.
Quick Land 6 +25 Allows You to make a quicker landing from the air.
Absorb Bump 6 +15 Robot will not move when bumped into by other robots.
Quick Boost 6 +20 Boost gauge will recharge 30% faster.
Fast Recovery 9 +30 Status effects will only last half as long as usual.
Sniper Sight 9 +20 Enemies will not be alerted when you have locked on to them.
Broad Radar 9 +40 Allows robot to view all enemies on radar.
Stun Regain 9 +30 Restores a small amount of HP whenever stunned.

VariationEdit

GalleryEdit

Video Demonstration